Sketched RT3D: How to reconstruct billions of photons per second
Juli\'an Tachella, Michael P. Sheehan, Mike E. Davies

TL;DR
This paper introduces a sketched reconstruction method for single-photon lidar that significantly reduces computational and memory demands, enabling real-time 3D scene reconstruction without sacrificing accuracy.
Contribution
It adapts existing algorithms to operate on small sketches of photon data, allowing efficient real-time 3D reconstruction at billions of photons per second.
Findings
Achieves comparable reconstruction quality with reduced data size
Significantly lowers execution time and memory usage
Enables real-time processing on high-rate lidar systems
Abstract
Single-photon light detection and ranging (lidar) captures depth and intensity information of a 3D scene. Reconstructing a scene from observed photons is a challenging task due to spurious detections associated with background illumination sources. To tackle this problem, there is a plethora of 3D reconstruction algorithms which exploit spatial regularity of natural scenes to provide stable reconstructions. However, most existing algorithms have computational and memory complexity proportional to the number of recorded photons. This complexity hinders their real-time deployment on modern lidar arrays which acquire billions of photons per second. Leveraging a recent lidar sketching framework, we show that it is possible to modify existing reconstruction algorithms such that they only require a small sketch of the photon information. In particular, we propose a sketched version of a…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Code & Models
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsAdvanced Vision and Imaging · Advanced Optical Sensing Technologies · Remote Sensing and LiDAR Applications
