ERF: Explicit Radiance Field Reconstruction From Scratch
Samir Aroudj, Steven Lovegrove, Eddy Ilg, Tanner Schmidt and, Michael Goesele, Richard Newcombe

TL;DR
This paper introduces an explicit 3D reconstruction method using hierarchical volumetric fields and inverse differentiable rendering, achieving high-quality, editable scene models from images without relying on implicit neural representations.
Contribution
The novel explicit volumetric scene representation and optimization approach enable high-quality, editable 3D reconstructions comparable to implicit methods, without sequential pipelines or controlled setups.
Findings
Reconstructed models are comparable to state-of-the-art implicit methods.
The method handles diverse scenes, including outdoor plants and furry toys.
Explicit models are more versatile and easier to edit.
Abstract
We propose a novel explicit dense 3D reconstruction approach that processes a set of images of a scene with sensor poses and calibrations and estimates a photo-real digital model. One of the key innovations is that the underlying volumetric representation is completely explicit in contrast to neural network-based (implicit) alternatives. We encode scenes explicitly using clear and understandable mappings of optimization variables to scene geometry and their outgoing surface radiance. We represent them using hierarchical volumetric fields stored in a sparse voxel octree. Robustly reconstructing such a volumetric scene model with millions of unknown variables from registered scene images only is a highly non-convex and complex optimization problem. To this end, we employ stochastic gradient descent (Adam) which is steered by an inverse differentiable renderer. We demonstrate that our…
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Taxonomy
TopicsAdvanced Vision and Imaging · 3D Shape Modeling and Analysis · Computer Graphics and Visualization Techniques
