Gen\'eLive! Generating Rhythm Actions in Love Live!
Atsushi Takada, Daichi Yamazaki, Likun Liu, Yudai Yoshida, Nyamkhuu, Ganbat, Takayuki Shimotomai, Taiga Yamamoto, Daisuke Sakurai, Naoki Hamada

TL;DR
This paper introduces GenéLive!, a deep generative model for rhythm game chart creation that leverages musical structures, outperforming previous models and significantly reducing production costs for a popular franchise.
Contribution
The paper presents GenéLive!, a novel generative model that incorporates musical beats and scales, improving rhythm chart generation and operational efficiency in the industry.
Findings
GenéLive! outperforms state-of-the-art models in chart generation quality.
Implementation of GenéLive! reduced business costs by up to 50%.
Model is publicly available and validated on real production datasets.
Abstract
This article presents our generative model for rhythm action games together with applications in business operations. Rhythm action games are video games in which the player is challenged to issue commands at the right timings during a music session. The timings are rendered in the chart, which consists of visual symbols, called notes, flying through the screen. We introduce our deep generative model, Gen\'eLive!, which outperforms the state-of-the-art model by taking into account musical structures through beats and temporal scales. Thanks to its favorable performance, Gen\'eLive! was put into operation at KLab Inc., a Japan-based video game developer, and reduced the business cost of chart generation by as much as half. The application target included the phenomenal "Love Live!," which has more than 10 million users across Asia and beyond, and is one of the few rhythm action…
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Taxonomy
TopicsDigital Games and Media · Artificial Intelligence in Games · Music Technology and Sound Studies
