Stochastic Games with Synchronizing Objectives
Laurent Doyen

TL;DR
This paper studies two-player stochastic games with synchronizing objectives, providing algorithms to determine winning states under various conditions, and establishing complexity bounds that extend known results from simpler models.
Contribution
It introduces algorithms for synchronizing objectives in stochastic games, analyzes their complexity, and handles the challenges posed by imperfect information and stochasticity.
Findings
Decidable algorithms for all synchronizing modes.
Complexity results: PSPACE-complete and PTIME-complete cases.
Finite-memory strategies are insufficient for some objectives.
Abstract
We consider two-player stochastic games played on a finite graph for infinitely many rounds. Stochastic games generalize both Markov decision processes (MDP) by adding an adversary player, and two-player deterministic games by adding stochasticity. The outcome of the game is a sequence of distributions over the states of the game graph. We consider synchronizing objectives, which require the probability mass to accumulate in a set of target states, either always, once, infinitely often, or always after some point in the outcome sequence; and the winning modes of sure winning (if the accumulated probability is equal to 1) and almost-sure winning (if the accumulated probability is arbitrarily close to 1). We present algorithms to compute the set of winning distributions for each of these synchronizing modes, showing that the corresponding decision problem is PSPACE-complete for…
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Taxonomy
TopicsGame Theory and Applications · Bayesian Modeling and Causal Inference
