Sparse Sampling and Completion for Light Transport in VPL-based Rendering
Yuchi Huo, Rui Wang, Xinguo Liu, Hujun Bao

TL;DR
This paper introduces a novel low-rank matrix completion approach for light transport in VPL-based rendering, significantly accelerating the rendering process by combining sampling, clustering, and matrix factorization techniques.
Contribution
It proposes a new approximation method that combines lightcut clustering with low-rank matrix factorization and sampling to efficiently complete the lighting matrix in rendering.
Findings
Achieves significant acceleration over previous methods.
Effectively completes the lighting matrix with fewer samples.
Provides a GPU-friendly factorization for faster computations.
Abstract
The many-light formulation provides a general framework for rendering various illumination effects using hundreds of thousands of virtual point lights (VPLs). To efficiently gather the contributions of the VPLs, lightcuts and its extensions cluster the VPLs, which implicitly approximates the lighting matrix with some representative blocks similar to vector quantization. In this paper, we propose a new approximation method based on the previous lightcut method and a low-rank matrix factorization model. As many researchers pointed out, the lighting matrix is low rank, which implies that it can be completed from a small set of known entries. We first generate a conservative global light cut with bounded error and partition the lighting matrix into slices by the coordinate and normal of the surface points using the method of lightslice. Then we perform two passes of randomly sampling on…
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Taxonomy
TopicsComputer Graphics and Visualization Techniques · 3D Shape Modeling and Analysis · Advanced Vision and Imaging
