Quantum Games and Interactive Tools for Quantum Technologies Outreach and Education
Zeki C. Seskir, Piotr Migda{\l}, Carrie Weidner, Aditya Anupam, Nicky, Case, Noah Davis, Chiara Decaroli, \.Ilke Ercan, Caterina Foti, Pawe{\l}, Gora, Klementyna Jankiewicz, Brian R. La Cour, Jorge Yago Malo, Sabrina, Maniscalco, Azad Naeemi, Laurentiu Nita, Nassim Parvin

TL;DR
This paper reviews various quantum games and interactive tools used for quantum outreach and education, highlighting their integration in educational activities and providing guidelines for broader adoption.
Contribution
It offers a comprehensive overview of quantum educational tools and discusses their effective integration into outreach activities, including a pilot project and development guidelines.
Findings
Multiple quantum educational tools are actively used in outreach.
Interactive tools enhance accessibility and engagement in quantum education.
Guidelines facilitate broader incorporation of quantum games in pedagogy.
Abstract
In this article, we provide an extensive overview of a wide range of quantum games and interactive tools that have been employed by the community in recent years. The paper presents selected tools, as described by their developers. The list includes Hello Quantum, Hello Qiskit, Particle in a Box, Psi and Delta, QPlayLearn, Virtual Lab by Quantum Flytrap, Quantum Odyssey, ScienceAtHome, and The Virtual Quantum Optics Laboratory. Additionally, we present events for quantum game development: hackathons, game jams, and semester projects. Furthermore, we discuss the Quantum Technologies Education for Everyone (QUTE4E) pilot project, which illustrates an effective integration of these interactive tools with quantum outreach and education activities. Finally, we aim at providing guidelines for incorporating quantum games and interactive tools in pedagogic materials to make quantum technologies…
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