Hedonic Games and Treewidth Revisited
Tesshu Hanaka, Michael Lampis

TL;DR
This paper analyzes the computational complexity of finding Nash stable solutions in Additively Separable Hedonic Games, especially focusing on the influence of graph treewidth and degree, providing new algorithms and complexity bounds.
Contribution
It introduces an improved fixed-parameter algorithm for stability in ASHGs based on treewidth and degree, corrects previous claims, and establishes tight complexity bounds under ETH.
Findings
New algorithm with $( ext{degree} imes ext{treewidth})^{O( ext{degree} imes ext{treewidth})}$ complexity.
Proves no $t^{o(t)}$ dependence algorithm exists unless ETH fails.
Shows Nash Stability is NP-hard on stars, but Connected Nash Stability is solvable in pseudo-polynomial time for fixed treewidth.
Abstract
We revisit the complexity of the well-studied notion of Additively Separable Hedonic Games (ASHGs). Such games model a basic clustering or coalition formation scenario in which selfish agents are represented by the vertices of an edge-weighted digraph , and the weight of an arc denotes the utility gains by being in the same coalition as . We focus on (arguably) the most basic stability question about such a game: given a graph, does a Nash stable solution exist and can we find it efficiently? We study the (parameterized) complexity of ASHG stability when the underlying graph has treewidth and maximum degree . The current best FPT algorithm for this case was claimed by Peters [AAAI 2016], with time complexity roughly . We present an algorithm with parameter dependence , significantly improving upon the…
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