Experimental Augmented Reality User Experience
Josef Spjut, Fengyuan Zhu, Xiaolei Huang, Yichen Shou, Ben Boudaoud,, Omer Shapira, Morgan McGuire

TL;DR
This paper explores the development of experimental AR applications using simulators to evaluate user experience, aiming to inform future AR hardware and application design for widespread adoption.
Contribution
It introduces four prototype AR applications for future wide FoV headsets, using simulators to assess user experience amid current hardware limitations.
Findings
Prototypes demonstrate potential AR experiences for future hardware.
Simulated applications help evaluate user interaction and experience.
Insights inform design considerations for upcoming AR devices.
Abstract
Augmented Reality (AR) is an emerging field ripe for experimentation, especially when it comes to developing the kinds of applications and experiences that will drive mass adoption of the technology. While we aren't aware of any current consumer product that realize a wearable, wide Field of View (FoV), AR Head Mounted Display (HMD), such devices will certainly come. In order for these sophisticated, likely high-cost hardware products to succeed, it is important they provide a high quality user experience. To that end, we prototyped 4 experimental applications for wide FoV displays that will likely exist in the future. Given current AR HMD limitations, we used a AR simulator built on web technology and VR headsets to demonstrate these applications, allowing users and designers to peer into the future.
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Taxonomy
TopicsAugmented Reality Applications · Virtual Reality Applications and Impacts · Interactive and Immersive Displays
