Dark User Experience: From Manipulation to Deception
Marc Miquel-Ribe

TL;DR
This paper explores the concept of Dark User Experience (UX), where design manipulates users for corporate gain, often crossing ethical boundaries, shifting focus from user satisfaction to business metrics.
Contribution
It introduces the concept of Dark UX, highlighting how some companies manipulate user interactions to achieve economic goals at the expense of user well-being.
Findings
Dark UX involves manipulative design practices.
Companies prioritize business metrics over user satisfaction.
Ethical concerns arise from deceptive user manipulation.
Abstract
Hassenzahl (2008) defines User Experience (UX) as "the momentary feeling (good or bad) while interacting with a product or service" (p. 2). Even though this definition, or any other UX definition for that matter, do not mention that users' experiences need to be positive, the importance of experiencing positive emotions while interacting with a device is widely acknowledged. The equation "better UX = more business" is the motto that determined the industry to embrace this field, and at the same time, opened the path for the UX to go beyond usability guidelines and the human factors studies. It is clear that, by facilitating tasks to the users and by addressing their needs, they will be more satisfied, more engaged, and eventually, it will have positive consequences on the business. Nonetheless, some companies are willing to reach their economic goals at any cost, regardless of whether…
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Taxonomy
TopicsPersonal Information Management and User Behavior · Digital Marketing and Social Media
