TL;DR
ARTEMIS is a neural pipeline that enables real-time, interactive, and photorealistic rendering and motion control of virtual furry animals, advancing virtual companionship experiences.
Contribution
It introduces a novel neural modeling and rendering framework for articulated furry animals with real-time animation and appearance synthesis, integrating motion capture and neural control schemes.
Findings
Real-time, photorealistic rendering of furry animals achieved.
Interactive motion control with motion capture integration.
Open-source ARTEMIS model and dataset available.
Abstract
We, humans, are entering into a virtual era and indeed want to bring animals to the virtual world as well for companion. Yet, computer-generated (CGI) furry animals are limited by tedious off-line rendering, let alone interactive motion control. In this paper, we present ARTEMIS, a novel neural modeling and rendering pipeline for generating ARTiculated neural pets with appEarance and Motion synthesIS. Our ARTEMIS enables interactive motion control, real-time animation, and photo-realistic rendering of furry animals. The core of our ARTEMIS is a neural-generated (NGI) animal engine, which adopts an efficient octree-based representation for animal animation and fur rendering. The animation then becomes equivalent to voxel-level deformation based on explicit skeletal warping. We further use a fast octree indexing and efficient volumetric rendering scheme to generate appearance and density…
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