Cyrus 2D Simulation Team Description Paper 2016
Nader Zare, Ashkan Keshavarzi, Seyed Ehsan Beheshtian, Hadi, Mowla, Aryan Akbarpour, Hossein Jafari, Keyvan Arab Baraghi and, Mohammad Amin Zarifi, Reza Javidan

TL;DR
This paper describes the algorithms and implementation details of the Cyrus 2D simulation team, focusing on decision-making processes like shooting, blocking, marking, and defense within the agent 3.11 framework.
Contribution
It provides a detailed explanation of the algorithms and implementation strategies used by the Cyrus team in their 2D simulation environment.
Findings
Algorithms for shoot, block, mark, and defense are implemented.
The paper details the parts of the system that have been developed.
Base code used is agent 3.11.
Abstract
This description includes some explanation about algorithms and also algorithms that are being implemented by Cyrus team members. The objectives of this description are to express a brief explanation about shoot, block, mark and defensive decision will be given. It also explained about the parts that has been implemented. The base code that Cyrus used is agent 3.11.
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Taxonomy
TopicsSimulation Techniques and Applications
MethodsBalanced Selection
