TL;DR
This paper introduces SCGRec, a graph neural network-based recommender system that effectively incorporates personalization, game contextualization, and social connections to improve online game recommendations on the Steam platform.
Contribution
The paper proposes a novel social-aware contextualized graph neural network model for online game recommendation that addresses personalization, contextualization, and social connection challenges.
Findings
Outperforms existing methods in recommending online games.
Effectively models user behavior and social noise.
Enhances recommendation accuracy through multi-perspective analysis.
Abstract
Because of the large number of online games available nowadays, online game recommender systems are necessary for users and online game platforms. The former can discover more potential online games of their interests, and the latter can attract users to dwell longer in the platform. This paper investigates the characteristics of user behaviors with respect to the online games on the Steam platform. Based on the observations, we argue that a satisfying recommender system for online games is able to characterize: personalization, game contextualization and social connection. However, simultaneously solving all is rather challenging for game recommendation. Firstly, personalization for game recommendation requires the incorporation of the dwelling time of engaged games, which are ignored in existing methods. Secondly, game contextualization should reflect the complex and high-order…
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