Autocorrelation, Wigner and Ambiguity Transforms on Polygons for Coherent Radiation Rendering
Jacob Mackay, David Johnson, Graham Brooker

TL;DR
This paper introduces a method to compute the Wigner transform of arbitrary polygons using geometric and Fourier transforms, enabling more accurate radar illumination simulations that incorporate wave effects in scene rendering.
Contribution
It presents a novel approach to generate the Wigner transform of polygons, facilitating coherence ray-tracing in radar and wave-based rendering.
Findings
Wigner transform of polygons can be computed via geometric and Fourier transforms.
The method improves radar illumination simulation accuracy.
Application to Monte-Carlo rendering demonstrates practical utility.
Abstract
Simulating the radar illumination of large scenes generally relies on a geometric model of light transport which largely ignores prominent wave effects. This can be remedied through coherence ray-tracing, but this requires the Wigner transform of the aperture. This diffraction function has been historically difficult to generate, and is relevant in the fields of optics, holography, synchrotron-radiation, quantum systems and radar. In this paper we provide the Wigner transform of arbitrary polygons through geometric transforms and the Stokes Fourier transform; and display its use in Monte-Carlo rendering.
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Taxonomy
TopicsComputer Graphics and Visualization Techniques · Advanced Vision and Imaging · Advanced Optical Imaging Technologies
