Technical Report: A Hierarchical Deliberative-Reactive System Architecture for Task and Motion Planning in Partially Known Environments
Vasileios Vasilopoulos, Sebastian Castro, William Vega-Brown, Daniel, E. Koditschek, Nicholas Roy

TL;DR
This paper presents a hierarchical task and motion planning system that combines deliberative and reactive components, enabling efficient, robust navigation in partially known, dynamic environments with formal guarantees of reachability.
Contribution
It introduces a novel architecture integrating a sampling-based deliberative planner with a reactive vector field planner, reducing computational costs and increasing robustness with formal reachability guarantees.
Findings
Successfully solves complex navigation tasks in simulations
Handles narrow passages and incomplete information effectively
Reduces planning time while maintaining correctness
Abstract
We describe a task and motion planning architecture for highly dynamic systems that combines a domain-independent sampling-based deliberative planning algorithm with a global reactive planner. We leverage the recent development of a reactive, vector field planner that provides guarantees of reachability to large regions of the environment even in the face of unknown or unforeseen obstacles. The reachability guarantees can be formalized using contracts that allow a deliberative planner to reason purely in terms of those contracts and synthesize a plan by choosing a sequence of reactive behaviors and their target configurations, without evaluating specific motion plans between targets. This reduces both the search depth at which plans will be found, and the number of samples required to ensure a plan exists, while crucially preserving correctness guarantees. The result is reduced…
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Taxonomy
TopicsAI-based Problem Solving and Planning · Semantic Web and Ontologies · Logic, Reasoning, and Knowledge
