Augmenting Immersive Telepresence Experience with a Virtual Body
Nikunj Arora, Markku Suomalainen, Matti Pouke, Evan G. Center,, Katherine J. Mimnaugh, Alexis P. Chambers, Sakaria Pouke, Steven M., LaValle

TL;DR
This study investigates whether adding a virtual body with arm motions enhances immersion in telepresence, finding mixed results and suggesting that virtual arm quality influences user experience.
Contribution
It provides empirical evidence on the effects of virtual body representation in immersive telepresence and explores factors affecting user presence and preference.
Findings
Virtual body presence increased behavioral measures of presence.
Pilot study showed higher presence and preference with virtual body.
Confirmatory study did not replicate initial findings, highlighting individual differences.
Abstract
We propose augmenting immersive telepresence by adding a virtual body, representing the user's own arm motions, as realized through a head-mounted display and a 360-degree camera. Previous research has shown the effectiveness of having a virtual body in simulated environments; however, research on whether seeing one's own virtual arms increases presence or preference for the user in an immersive telepresence setup is limited. We conducted a study where a host introduced a research lab while participants wore a head-mounted display which allowed them to be telepresent at the host's physical location via a 360-degree camera, either with or without a virtual body. We first conducted a pilot study of 20 participants, followed by a pre-registered 62 participant confirmatory study. Whereas the pilot study showed greater presence and preference when the virtual body was present, the…
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