Planning and Learning with Adaptive Lookahead
Aviv Rosenberg, Assaf Hallak, Shie Mannor, Gal Chechik and, Gal Dalal

TL;DR
This paper introduces a theoretically grounded method for adaptively selecting the planning horizon in reinforcement learning, improving efficiency and performance in complex environments.
Contribution
It proposes a novel adaptive lookahead strategy based on state-dependent value estimates and develops a deep Q-network algorithm incorporating this approach.
Findings
Effective in maze environments
Improves performance in Atari games
Balances iteration count and computational complexity
Abstract
Some of the most powerful reinforcement learning frameworks use planning for action selection. Interestingly, their planning horizon is either fixed or determined arbitrarily by the state visitation history. Here, we expand beyond the naive fixed horizon and propose a theoretically justified strategy for adaptive selection of the planning horizon as a function of the state-dependent value estimate. We propose two variants for lookahead selection and analyze the trade-off between iteration count and computational complexity per iteration. We then devise a corresponding deep Q-network algorithm with an adaptive tree search horizon. We separate the value estimation per depth to compensate for the off-policy discrepancy between depths. Lastly, we demonstrate the efficacy of our adaptive lookahead method in a maze environment and Atari.
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Taxonomy
TopicsReinforcement Learning in Robotics · Explainable Artificial Intelligence (XAI)
