Different Strokes in Randomised Strategies: Revisiting Kuhn's Theorem under Finite-Memory Assumptions
James C. A. Main, Mickael Randour

TL;DR
This paper investigates the expressiveness of various finite-memory randomized strategies in two-player stochastic games, extending classical results like Kuhn's theorem to more practical, finite-memory settings.
Contribution
It provides a comprehensive taxonomy of finite-memory strategies based on which components are randomized, applicable to a wide range of game types and information structures.
Findings
Complete taxonomy of finite-memory strategies with different randomization components
Applicability to games with perfect/imperfect information and multiple players
Extension of Kuhn's theorem to finite-memory, practical scenarios
Abstract
Two-player (antagonistic) games on (possibly stochastic) graphs are a prevalent model in theoretical computer science, notably as a framework for reactive synthesis. Optimal strategies may require randomisation when dealing with inherently probabilistic goals, balancing multiple objectives, or in contexts of partial information. There is no unique way to define randomised strategies. For instance, one can use so-called mixed strategies or behavioural ones. In the most general setting, these two classes do not share the same expressiveness. A seminal result in game theory -- Kuhn's theorem -- asserts their equivalence in games of perfect recall. This result crucially relies on the possibility for strategies to use infinite memory, i.e., unlimited knowledge of all past observations. However, computer systems are finite in practice. Hence it is pertinent to restrict our attention to…
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