A comprehensive review and evaluation on text predictive and entertainment systems
Hozan K. Hamarashid, Soran A. Saeed, Tarik A. Rashid

TL;DR
This paper surveys various techniques for text prediction and entertainment systems, evaluates their effectiveness, and proposes a model approach emphasizing ease of implementation and accuracy.
Contribution
It provides a comprehensive review of existing next word prediction methods and introduces a new model technique focusing on simplicity and performance.
Findings
Survey of multiple prediction techniques
Evaluation of system effectiveness
Proposed model for improved prediction
Abstract
One of the most important ways to experience communication and interact with the systems is by handling the prediction of the most likely words to happen after typing letters or words. It is helpful for people with disabilities due to disabling people who could type or enter texts at a limited slow speed. Also, it is beneficial for people with dyslexia and those people who are not well with spells of words. Though, an input technology, for instance, the next word suggestion facilitates the typing process in smartphones as an example. This means that when a user types a word, then the system suggests the next words to be chosen in which the necessary word by the user. Besides, it can be used in entertainment as a gam, for example, to determine a target word and reach it or tackle it within 10 attempts of prediction. Generally, the systems depend on a text corpus, which was provided in…
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