Public Information Representation for Adversarial Team Games
Luca Carminati, Federico Cacciamani, Marco Ciccone, Nicola Gatti

TL;DR
This paper introduces a novel game representation for adversarial team games that enables the use of standard game-solving tools by converting the team game into a two-player zero-sum game with a single coordinator, allowing for effective abstraction and size reduction.
Contribution
The authors propose a new game representation that transforms sequential team games into a more expressive two-player zero-sum form, facilitating the application of standard tools and abstraction techniques.
Findings
The new representation captures all state/action abstractions of the original game.
Three algorithms produce lossless abstractions significantly reducing game size.
Experimental results on Kuhn and Leduc Poker demonstrate effectiveness.
Abstract
The peculiarity of adversarial team games resides in the asymmetric information available to the team members during the play, which makes the equilibrium computation problem hard even with zero-sum payoffs. The algorithms available in the literature work with implicit representations of the strategy space and mainly resort to Linear Programming and column generation techniques to enlarge incrementally the strategy space. Such representations prevent the adoption of standard tools such as abstraction generation, game solving, and subgame solving, which demonstrated to be crucial when solving huge, real-world two-player zero-sum games. Differently from these works, we answer the question of whether there is any suitable game representation enabling the adoption of those tools. In particular, our algorithms convert a sequential team game with adversaries to a classical two-player zero-sum…
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Taxonomy
TopicsArtificial Intelligence in Games · Sports Analytics and Performance · Gambling Behavior and Treatments
