On the existence of "Spot It!" decks that are not projective planes
Bianca Gouthier, Daniele Gouthier

TL;DR
This paper explores the mathematical structure of 'Spot It!' decks, relaxing traditional constraints, and introduces the concept of maximal decks, providing examples beyond known projective plane configurations.
Contribution
It introduces the concept of maximal decks and provides examples of decks that are not projective planes, expanding the understanding of 'Spot It!' deck structures.
Findings
Existence of non-projective plane decks for 'Spot It!'
Introduction of maximal deck concept
Sufficient conditions for deck properties
Abstract
The game "Spot It!" is played with a deck of cards in which every pair of cards has exactly one matching symbol and the aim is to be the fastest at finding the match. It is known that finite projective planes correspond to decks in which every card contains symbols and every symbol appears on cards. In this paper we relax the hypothesis on the number of cards on which a symbol appears: we study symmetric decks in which every symbol appears the same number of times and we introduce the concept of maximal deck, providing a sufficient condition for a deck to have this property. We also produce various examples of interesting decks which do not correspond to projective planes.
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Taxonomy
Topicsgraph theory and CDMA systems
