Sequential Item Recommendation in the MOBA Game Dota 2
Alexander Dallmann, Johannes Kohlmann, Daniel Zoller, Andreas Hotho

TL;DR
This paper investigates the use of sequential item recommendation models to assist Dota 2 players in making purchase decisions, introducing a new dataset and analyzing model effectiveness.
Contribution
It introduces Dota-350k, a large dataset for Dota 2, and evaluates the effectiveness of various sequential recommendation models in this gaming context.
Findings
Order-aware models perform best in recommendations.
RNN-based models outperform Transformer models on Dota-350k.
Sequential models can effectively support item purchase decisions in Dota 2.
Abstract
Multiplayer Online Battle Arena (MOBA) games such as Dota 2 attract hundreds of thousands of players every year. Despite the large player base, it is still important to attract new players to prevent the community of a game from becoming inactive. Entering MOBA games is, however, often demanding, requiring the player to learn numerous skills at once. An important factor of success is buying the correct items which forms a complex task depending on various in-game factors such as already purchased items, the team composition, or available resources. A recommendation system can support players by reducing the mental effort required to choose a suitable item, helping, e.g., newer players or players returning to the game after a longer break, to focus on other aspects of the game. Since Sequential Item Recommendation (SIR) has proven to be effective in various domains (e.g. e-commerce,…
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Taxonomy
TopicsDigital Games and Media · Digital Marketing and Social Media · Recommender Systems and Techniques
