Pedestrians in static crowds are not grains, but game players
Thibault Bonnemain, Matteo Butano (LPTMS), Th\'eophile Bonnet (IJCLab,, LPTMS, CEA), I\~naki Echeverr\'ia-Huarte (UPNA), Antoine Seguin (FAST),, Alexandre Nicolas (MMCI), C\'ecile Appert-Rolland (IJCLab), Denis Ullmo, (LPTMS)

TL;DR
This paper challenges the traditional view that pedestrians in static crowds only react to immediate collisions, showing they anticipate future interactions and plan their movements accordingly, modeled effectively using mean-field game theory.
Contribution
The paper introduces a minimal mean-field game model capturing pedestrians' anticipatory planning in dense static crowds, improving upon existing collision-avoidance models.
Findings
Model replicates experimental observations of pedestrian behavior.
Pedestrians accept moving towards denser regions temporarily.
Model successfully simulates crowd behaviors like metro boarding.
Abstract
The local navigation of pedestrians amid a crowd is generally believed to involve no anticipation beyond (at best) the avoidance of the most imminent collisions. We show that current models rooted in this belief fail to reproduce some key features experimentally evidenced when a dense static crowd is crossed by an intruder. We identify the missing ingredient as the pedestrians' ability to plan their motion well beyond the next interaction, whence they may accept to move towards denser regions for a short time. To account for this effect, we introduce a minimal model based on mean-field game theory, which proves remarkably successful in replicating the aforementioned observations as well as other daily-life situations involving collective behaviour in dense crowds, such as partial metro boarding. This demonstrates the ability of game approaches to capture the anticipatory effects at play…
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