The Collector, the Glitcher, and the Denkbilder: Towards a Critical Aesthetic Theory of Video Games
Jan Cao

TL;DR
This paper develops a critical aesthetic theory of video games by framing them as modern 'Denkbilder' or thought-images, highlighting their poetic, philosophical, and socio-political significance through snapshots of players.
Contribution
It introduces the concept of Denkbild to analyze video games, emphasizing their diversity and incommensurability without reductive disciplinary separation.
Findings
Video games as contemporary Denkbilder reveal complex relationships with socio-political contexts.
Snapshots of players illustrate unexpected bonds and moments of freedom.
The approach offers a nuanced understanding of game aesthetics beyond traditional analysis.
Abstract
To examine the aesthetics of video games, this paper proposes to consider video games as a contemporary multi-media version of the so-called "Denkbild," or "thought-image," an experimental genre of philosophical writing employed by members of the Frankfurt School. A poetic mode of writing, the Denkbild takes literary snapshots of philosophical, political, and cultural insights that interrupt and challenge the enigmatic form of traditional philosophical thinking. Thinking of video games through the lens of the Denkbild allows us to understand the diversity, conditionality, and incommensurability of video game as a form without reducing it to separate pieces to be examined within their respective disciplines too quickly. By presenting two snapshots of video game players, the collector and the glitcher, this paper argues that the concept of Denkbild allows us to better understand the…
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Taxonomy
TopicsDigital Games and Media · Narrative Theory and Analysis · Comics and Graphic Narratives
