Cost-Effective Algorithms for Average-Case Interactive Graph Search
Qianhao Cong, Jing Tang, Yuming Huang, Lei Chen, Yeow Meng, Chee

TL;DR
This paper introduces cost-effective algorithms for average-case interactive graph search, optimizing query efficiency in hierarchical categorization tasks with theoretical guarantees and practical implementations.
Contribution
It proposes a greedy search policy with approximation guarantees for DAGs and trees, along with efficient algorithms GreedyTree and GreedyDAG for practical use.
Findings
Greedy policy achieves $O( ext{log} n)$ approximation for DAGs.
Constant approximation factor $(1+ ext{sqrt}5)/2$ for trees.
Experimental results show the effectiveness of the proposed methods.
Abstract
Interactive graph search (IGS) uses human intelligence to locate the target node in hierarchy, which can be applied for image classification, product categorization and searching a database. Specifically, IGS aims to categorize an object from a given category hierarchy via several rounds of interactive queries. In each round of query, the search algorithm picks a category and receives a boolean answer on whether the object is under the chosen category. The main efficiency goal asks for the minimum number of queries to identify the correct hierarchical category for the object. In this paper, we study the average-case interactive graph search (AIGS) problem that aims to minimize the expected number of queries when the objects follow a probability distribution. We propose a greedy search policy that splits the candidate categories as evenly as possible with respect to the probability…
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Taxonomy
TopicsOptimization and Search Problems · Advanced Graph Neural Networks · Advanced Image and Video Retrieval Techniques
