Nebula: Reliable Low-latency Video Transmission for Mobile Cloud Gaming
Ahmad Alhilal (1), Tristan Braud (1), Bo Han (2), Pan Hui (1) ((1), Hong Kong University of Science, Technology (2) George Mason University)

TL;DR
Nebula is a novel cloud gaming framework that adaptively manages video streaming to minimize latency and losses, significantly improving user experience over variable mobile networks.
Contribution
It introduces an end-to-end distortion model that dynamically adjusts video rate and redundancy based on network conditions, enhancing real-time mobile cloud gaming performance.
Findings
Nebula achieves low latency (<140 ms) and high visual quality (>31 dB) in variable environments.
It outperforms existing techniques in balancing latency and quality.
User studies show improved perceived quality and playability.
Abstract
Mobile cloud gaming enables high-end games on constrained devices by streaming the game content from powerful servers through mobile networks. Mobile networks suffer from highly variable bandwidth, latency, and losses that affect the gaming experience. This paper introduces Nebula, an end-to-end cloud gaming framework to minimize the impact of network conditions on the user experience. Nebula relies on an end-to-end distortion model adapting the video source rate and the amount of frame-level redundancy based on the measured network conditions. As a result, it minimizes the motion-to-photon (MTP) latency while protecting the frames from losses. We fully implement Nebula and evaluate its performance against the state of the art techniques and latest research in real-time mobile cloud gaming transmission on a physical testbed over emulated and real wireless networks. Nebula consistently…
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Taxonomy
TopicsImage and Video Quality Assessment · Video Coding and Compression Technologies · Visual Attention and Saliency Detection
