On the impact of VR assessment on the Quality of Experience of Highly Realistic Digital Humans
Irene Viola, Shishir Subramanyam, Jie Li, Pablo Cesar

TL;DR
This study investigates how the visual quality of dynamic point clouds representing digital humans is perceived in virtual reality, comparing different interaction modes and highlighting the influence of content and compression on perceived quality.
Contribution
First evaluation of dynamic point cloud quality in VR, comparing it with traditional viewing, and analyzing the effects of interaction modes and compression distortions.
Findings
Quality perception depends on content and viewing mode.
VR interaction modes influence perceived quality.
Current datasets have limitations for evaluating compression.
Abstract
Fuelled by the increase in popularity of virtual and augmented reality applications, point clouds have emerged as a popular 3D format for acquisition and rendering of digital humans, thanks to their versatility and real-time capabilities. Due to technological constraints and real-time rendering limitations, however, the visual quality of dynamic point cloud contents is seldom evaluated using virtual and augmented reality devices, instead relying on prerecorded videos displayed on conventional 2D screens. In this study, we evaluate how the visual quality of point clouds representing digital humans is affected by compression distortions. In particular, we compare three different viewing conditions based on the degrees of freedom that are granted to the viewer: passive viewing (2DTV), head rotation (3DoF), and rotation and translation (6DoF), to understand how interacting in the virtual…
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Taxonomy
TopicsVirtual Reality Applications and Impacts · Advanced Optical Imaging Technologies · Image and Video Quality Assessment
