Use of augmented and virtual reality tools in a general secondary education institution in the context of blended learning
Valentyna Kovalenko, Maiia Marienko, Alisa Sukhikh

TL;DR
This paper explores the integration of augmented and virtual reality tools into blended learning for secondary education, proposing a comprehensive model and methodology adaptable to various subjects and lesson types.
Contribution
It introduces a novel model and methodology for incorporating AR and VR into secondary education blended learning, detailing their application across different lesson stages.
Findings
Developed a universal methodology for AR/VR in secondary education
Designed a model with components like goals, activities, and methods
Identified optimal stages for AR/VR use in lessons
Abstract
The study examines the problem of using augmented and virtual reality in the process of blended learning in general secondary education. The study analyzes the meaning of the concept of "blended learning". The conceptual principles of blended learning are considered. The definition of augmented and virtual reality is given. The mixed reality is considered as a separate kind of notion. Separate applications of virtual and augmented reality that can be used in the process of blended learning are considered. As a result of the study, the authors propose possible ways to use augmented reality in the educational process. The model of using augmented and virtual reality in blended learning in general secondary education institutions was designed. It consists of the following blocks: goal; teacher's activity; forms of education; teaching methods; teaching aids; organizational forms of…
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