A Robust Grid-Based Meshing Algorithm for Embedding Self-Intersecting Surfaces
Steven W. Gagniere, Yushan Han, Yizhou Chen, David A. B. Hyde, Alan, Marquez-Razon, Joseph Teran, Ronald Fedkiw

TL;DR
This paper introduces an efficient grid-based algorithm for embedding self-intersecting surfaces into a volumetric hexahedral mesh, simplifying the creation of simulation-ready models despite complex surface intersections.
Contribution
It presents a novel method that handles self-intersecting meshes efficiently using minimal exact arithmetic and introduces topology-aware coarsening and tetrahedralization techniques.
Findings
Handles high degrees of self-intersection efficiently.
Produces volumetric hexahedral meshes from complex surfaces.
Supports user-defined mesh resolution with topology awareness.
Abstract
The creation of a volumetric mesh representing the interior of an input polygonal mesh is a common requirement in graphics and computational mechanics applications. Most mesh creation techniques assume that the input surface is not self-intersecting. However, due to numerical and/or user error, input surfaces are commonly self-intersecting to some degree. The removal of self-intersection is a burdensome task that complicates workflow and generally slows down the process of creating simulation-ready digital assets. We present a method for the creation of a volumetric embedding hexahedron mesh from a self-intersecting input triangle mesh. Our method is designed for efficiency by minimizing use of computationally expensive exact/adaptive precision arithmetic. Although our approach allows for nearly no limit on the degree of self-intersection in the input surface, our focus is on efficiency…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsComputer Graphics and Visualization Techniques · Computational Geometry and Mesh Generation · 3D Shape Modeling and Analysis
