Virtual Elastic Objects
Hsiao-yu Chen, Edgar Tretschk, Tuur Stuyck, Petr Kadlecek and, Ladislav Kavan, Etienne Vouga, Christoph Lassner

TL;DR
This paper introduces Virtual Elastic Objects (VEOs), a system that captures, reconstructs, and simulates virtual objects with realistic behavior and appearance, enabling novel interactions and broad applicability.
Contribution
The paper presents a novel multi-view capture system, a neural reconstruction method, and a differentiable particle-based simulator for creating realistic virtual elastic objects.
Findings
Successfully reconstructs and simulates 12 diverse objects.
Handles inhomogeneous materials and complex shapes.
Enables realistic interaction simulations.
Abstract
We present Virtual Elastic Objects (VEOs): virtual objects that not only look like their real-world counterparts but also behave like them, even when subject to novel interactions. Achieving this presents multiple challenges: not only do objects have to be captured including the physical forces acting on them, then faithfully reconstructed and rendered, but also plausible material parameters found and simulated. To create VEOs, we built a multi-view capture system that captures objects under the influence of a compressed air stream. Building on recent advances in model-free, dynamic Neural Radiance Fields, we reconstruct the objects and corresponding deformation fields. We propose to use a differentiable, particle-based simulator to use these deformation fields to find representative material parameters, which enable us to run new simulations. To render simulated objects, we devise a…
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Taxonomy
Topics3D Shape Modeling and Analysis · Computer Graphics and Visualization Techniques · Image Processing and 3D Reconstruction
