Instant Reality: Gaze-Contingent Perceptual Optimization for 3D Virtual Reality Streaming
Shaoyu Chen, Budmonde Duinkharjav, Xin Sun, Li-Yi Wei, Stefano, Petrangeli, Jose Echevarria, Claudio Silva, Qi Sun

TL;DR
This paper introduces a perceptually-optimized 3D streaming method that enhances spatial quality and temporal consistency in immersive VR experiences by leveraging human visual mechanisms and neural network acceleration.
Contribution
It proposes a novel frequency domain-based model for 3D streaming that improves visual quality and latency, with a neural network for real-time decision making.
Findings
Better visual quality and temporal consistency than existing solutions
Effective under various network conditions from 3G to 5G
Compatible with different client devices including HMDs and displays
Abstract
Media streaming has been adopted for a variety of applications such as entertainment, visualization, and design. Unlike video/audio streaming where the content is usually consumed sequentially, 3D applications such as gaming require streaming 3D assets to facilitate client-side interactions such as object manipulation and viewpoint movement. Compared to audio and video streaming, 3D streaming often requires larger data sizes and yet lower latency to ensure sufficient rendering quality, resolution, and latency for perceptual comfort. Thus, streaming 3D assets can be even more challenging than streaming audios/videos, and existing solutions often suffer from long loading time or limited quality. To address this critical and timely issue, we propose a perceptually-optimized progressive 3D streaming method for spatial quality and temporal consistency in immersive interactions. Based on…
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Taxonomy
TopicsImage and Video Quality Assessment · Virtual Reality Applications and Impacts · Advanced Optical Imaging Technologies
