Multiplayer Performative Prediction: Learning in Decision-Dependent Games
Adhyyan Narang, Evan Faulkner, Dmitriy Drusvyatskiy, Maryam, Fazel, Lillian J. Ratliff

TL;DR
This paper introduces a new game theoretic framework called 'multi-player performative prediction' that models feedback mechanisms in learning problems where population data reacts to decision makers' actions, and proposes algorithms for finding equilibria.
Contribution
It formulates a novel framework for decision-dependent games, analyzes solution concepts, and develops efficient algorithms for stable and Nash equilibria under mild assumptions.
Findings
Performatively stable equilibria can be found efficiently with various algorithms.
Nash equilibria are computable under strong monotonicity conditions.
Numerical experiments validate the proposed methods and theoretical results.
Abstract
Learning problems commonly exhibit an interesting feedback mechanism wherein the population data reacts to competing decision makers' actions. This paper formulates a new game theoretic framework for this phenomenon, called "multi-player performative prediction". We focus on two distinct solution concepts, namely (i) performatively stable equilibria and (ii) Nash equilibria of the game. The latter equilibria are arguably more informative, but can be found efficiently only when the game is monotone. We show that under mild assumptions, the performatively stable equilibria can be found efficiently by a variety of algorithms, including repeated retraining and the repeated (stochastic) gradient method. We then establish transparent sufficient conditions for strong monotonicity of the game and use them to develop algorithms for finding Nash equilibria. We investigate derivative free methods…
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Taxonomy
TopicsAdvanced Bandit Algorithms Research · Statistical Methods and Inference · Stochastic Gradient Optimization Techniques
