In-Device Feedback in Immersive Head-Mounted Displays for Distance Perception During Teleoperation of Unmanned Ground Vehicles
Yiming Luo, Jialin Wang, Rongkai Shi, Hai-Ning Liang, Shan Luo

TL;DR
This paper introduces in-device vibro-tactile and visual feedback mechanisms in VR headsets to improve distance perception during remote control of unmanned ground vehicles, enhancing performance and usability.
Contribution
It proposes a novel in-device feedback approach using vibro-tactile and visual cues to improve obstacle distance perception in VR-based UGV teleoperation.
Findings
Significantly improved task performance with feedback
Reduced workload and increased usability
Effective support for distance perception in UGV control
Abstract
In recent years, Virtual Reality (VR) Head-Mounted Displays (HMD) have been used to provide an immersive, first-person view in real-time for the remote-control of Unmanned Ground Vehicles (UGV). One critical issue is that it is challenging to perceive the distance of obstacles surrounding the vehicle from 2D views in the HMD, which deteriorates the control of UGV. Conventional distance indicators used in HMD take up screen space which leads clutter on the display and can further reduce situation awareness of the physical environment. To address the issue, in this paper we propose off-screen in-device feedback using vibro-tactile and/or light-visual cues to provide real-time distance information for the remote control of UGV. Results from a study show a significantly better performance with either feedback type, reduced workload and improved usability in a driving task that requires…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsVirtual Reality Applications and Impacts · Advanced Optical Imaging Technologies · Teleoperation and Haptic Systems
