Using a Nature-based Virtual Reality Environment for Improving Mood States and Cognitive Engagement in Older Adults: A Mixed-method Feasibility Study
Saleh Kalantari, Tong Bill Xu, Armin Mostafavi, Angella Lee, Ruth, Barankevich, Walter Boot, Sara Czaja

TL;DR
This study explores the use of immersive virtual reality nature environments to enhance mood and engagement in older adults, showing promising improvements with minimal negative effects and potential for use when real nature isn't accessible.
Contribution
It demonstrates the feasibility and positive impact of VR nature experiences on mood and engagement among diverse older adults, including those with disabilities.
Findings
Significant mood and engagement improvements post-VR intervention.
No significant differences based on cognitive abilities.
Minimal negative effects like cybersickness observed.
Abstract
Engaging with natural environments and representations of nature has been shown to improve mood states and reduce cognitive decline in older adults. The current study evaluated the use of virtual reality (VR) for presenting immersive 360 degree nature videos and a digitally designed interactive garden for this purpose. Fifty participants (age 60 plus), with varied cognitive and physical abilities, were recruited. Data were collected through pre/post-intervention surveys, standardized observations during the interventions, and post-intervention semi structured interviews. The results indicated significant improvements in attitudes toward VR and in some aspects of mood and engagement. The responses to the environment did not significantly differ among participants with different cognitive abilities; however, those with physical disabilities expressed stronger positive reactions on some…
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Taxonomy
TopicsUrban Green Space and Health · Art Therapy and Mental Health · Recreation, Leisure, Wilderness Management
