Embodied Hands: Modeling and Capturing Hands and Bodies Together
Javier Romero, Dimitrios Tzionas, Michael J. Black

TL;DR
This paper introduces a comprehensive model called SMPL+H that jointly captures full-body and hand movements from 4D sequences, enabling realistic and detailed virtual human representations.
Contribution
It develops MANO, a new low-dimensional, realistic hand model learned from high-resolution scans, and integrates it with a body model for full-body motion capture.
Findings
MANO effectively models hand shape and pose variations.
SMPL+H enables automatic fitting of complex full-body activities.
Models and data are publicly available for research.
Abstract
Humans move their hands and bodies together to communicate and solve tasks. Capturing and replicating such coordinated activity is critical for virtual characters that behave realistically. Surprisingly, most methods treat the 3D modeling and tracking of bodies and hands separately. Here we formulate a model of hands and bodies interacting together and fit it to full-body 4D sequences. When scanning or capturing the full body in 3D, hands are small and often partially occluded, making their shape and pose hard to recover. To cope with low-resolution, occlusion, and noise, we develop a new model called MANO (hand Model with Articulated and Non-rigid defOrmations). MANO is learned from around 1000 high-resolution 3D scans of hands of 31 subjects in a wide variety of hand poses. The model is realistic, low-dimensional, captures non-rigid shape changes with pose, is compatible with standard…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
