POCO: Point Convolution for Surface Reconstruction
Alexandre Boulch, Renaud Marlet

TL;DR
POCO introduces a point convolution-based method for surface reconstruction that computes local latent vectors at each input point, leading to finer details and improved accuracy over existing approaches.
Contribution
The paper presents a novel point convolution approach that computes local latent vectors directly at input points, enhancing surface reconstruction quality.
Findings
Outperforms existing methods on classical metrics
Produces finer details and better reconstructs thin structures
Effective on both object and scene datasets
Abstract
Implicit neural networks have been successfully used for surface reconstruction from point clouds. However, many of them face scalability issues as they encode the isosurface function of a whole object or scene into a single latent vector. To overcome this limitation, a few approaches infer latent vectors on a coarse regular 3D grid or on 3D patches, and interpolate them to answer occupancy queries. In doing so, they loose the direct connection with the input points sampled on the surface of objects, and they attach information uniformly in space rather than where it matters the most, i.e., near the surface. Besides, relying on fixed patch sizes may require discretization tuning. To address these issues, we propose to use point cloud convolutions and compute latent vectors at each input point. We then perform a learning-based interpolation on nearest neighbors using inferred weights.…
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Taxonomy
Topics3D Shape Modeling and Analysis · Computer Graphics and Visualization Techniques · 3D Surveying and Cultural Heritage
