Surface-Aligned Neural Radiance Fields for Controllable 3D Human Synthesis
Tianhan Xu, Yasuhiro Fujita, Eiichi Matsumoto

TL;DR
This paper introduces a surface-aligned neural radiance field method for controllable 3D human synthesis from sparse multi-view videos, improving quality and control over body shape and clothing.
Contribution
It presents a novel surface-aligned neural scene representation using mesh surface points and signed distances, addressing an indistinguishability issue with a barycentric projection technique.
Findings
Achieves higher quality novel-view and novel-pose synthesis.
Supports easy control of body shape and clothing.
Outperforms existing methods on ZJU-MoCap and Human3.6M datasets.
Abstract
We propose a new method for reconstructing controllable implicit 3D human models from sparse multi-view RGB videos. Our method defines the neural scene representation on the mesh surface points and signed distances from the surface of a human body mesh. We identify an indistinguishability issue that arises when a point in 3D space is mapped to its nearest surface point on a mesh for learning surface-aligned neural scene representation. To address this issue, we propose projecting a point onto a mesh surface using a barycentric interpolation with modified vertex normals. Experiments with the ZJU-MoCap and Human3.6M datasets show that our approach achieves a higher quality in a novel-view and novel-pose synthesis than existing methods. We also demonstrate that our method easily supports the control of body shape and clothes. Project page:…
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Taxonomy
TopicsHuman Pose and Action Recognition · 3D Shape Modeling and Analysis · Human Motion and Animation
