Harmonics Virtual Lights : fast projection of luminance field on spherical harmonics for efficient rendering
Pierre M\'ezi\`eres, Fran\c{c}ois Desrichard, David Vanderhaeghe,, Mathias Paulin

TL;DR
This paper introduces Harmonics Virtual Lights (HVL), a novel method for efficiently projecting luminance fields onto spherical harmonics to enable fast, high-quality global illumination rendering in dynamic 3D scenes.
Contribution
HVL extends Virtual Spherical Lights within a spherical harmonics framework, providing a closed-form, faster projection method suitable for interactive rendering with adjustable quality.
Findings
HVL achieves faster SH projection than existing methods.
Supports arbitrary BRDF without additional cost.
Enables real-time medium-frequency global illumination.
Abstract
In this paper, we introduce Harmonics Virtual Lights (HVL), to model indirect light sources for interactive global illumination of dynamic 3D scenes. Virtual Point Lights (VPL) are an efficient approach to define indirect light sources and to evaluate the resulting indirect lighting. Nonetheless, VPL suffer from disturbing artifacts, especially with high frequency materials. Virtual Spherical Lights (VSL) avoid these artifacts by considering spheres instead of points but estimates the lighting integral using Monte Carlo which results to noise in the final image. We define HVL as an extension of VSL in a Spherical Harmonics (SH) framework, defining a closed form of the lighting integral evaluation. We propose an efficient SH projection of spherical lights contribution faster than existing methods. Computing the outgoing luminance requires operations when using materials…
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Taxonomy
TopicsComputer Graphics and Visualization Techniques · Advanced Vision and Imaging · 3D Shape Modeling and Analysis
