Conditional Imitation Learning for Multi-Agent Games
Andy Shih, Stefano Ermon, Dorsa Sadigh

TL;DR
This paper introduces a novel conditional imitation learning approach for multi-agent games that enables agents to adapt to new partners by leveraging low-rank subspace representations of strategies, improving flexibility and robustness.
Contribution
The work formalizes conditional multi-agent imitation learning and proposes a tensor decomposition-based method to efficiently adapt to new partner strategies without environment knowledge.
Findings
Our model outperforms baselines in diverse multi-agent tasks.
It effectively adapts to human partners in real-time settings.
The approach handles both discrete and continuous actions.
Abstract
While advances in multi-agent learning have enabled the training of increasingly complex agents, most existing techniques produce a final policy that is not designed to adapt to a new partner's strategy. However, we would like our AI agents to adjust their strategy based on the strategies of those around them. In this work, we study the problem of conditional multi-agent imitation learning, where we have access to joint trajectory demonstrations at training time, and we must interact with and adapt to new partners at test time. This setting is challenging because we must infer a new partner's strategy and adapt our policy to that strategy, all without knowledge of the environment reward or dynamics. We formalize this problem of conditional multi-agent imitation learning, and propose a novel approach to address the difficulties of scalability and data scarcity. Our key insight is that…
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Taxonomy
TopicsAdvanced Bandit Algorithms Research · Tensor decomposition and applications · Lattice Boltzmann Simulation Studies
