Maker-Breaker-Crossing-Game on the Triangular Grid-graph
Freddie Wallwork

TL;DR
This paper analyzes the Maker-Breaker crossing game on triangular grid graphs, establishing conditions under which Maker or Breaker has a winning strategy based on grid dimensions and move parameters.
Contribution
It extends the analysis of the Maker-Breaker crossing game from square to triangular grids, providing new winning strategy conditions for both players.
Findings
Maker wins on tall grids when p ≥ q.
Breaker wins on wide grids when 4p ≤ q.
Strategies are adapted from previous work on square grids.
Abstract
We study the -Maker Breaker Crossing game introduced by Day and Falgas Ravry in 'Maker-Breaker percolation games I: crossing grids'. The game described in their paper involves two players Maker and Breaker who take turns claiming p and q as yet unclaimed edges of the graph respectively. Maker aims to make a horizontal path from a leftmost vertex to a rightmost vertex and Breaker aims to prevent this. The game is a version of the more general Shannon switching game and is played on a square grid graph. We consider the same game played on the triangular grid graph (m vertices across, n vertices high) and aim to find, for given , a winning strategy for Maker or Breaker. We establish using a similar strategy to that used by Day and Falgas Ravry to show that: For sufficiently tall grids and Maker has a winning strategy for the…
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Taxonomy
TopicsStochastic processes and statistical mechanics · Complexity and Algorithms in Graphs · Markov Chains and Monte Carlo Methods
