Implicit Autoencoder for Point-Cloud Self-Supervised Representation Learning
Siming Yan, Zhenpei Yang, Haoxiang Li, Chen Song, Li Guan, Hao Kang,, Gang Hua, Qixing Huang

TL;DR
This paper introduces an Implicit AutoEncoder that uses implicit surface representation to improve self-supervised 3D point cloud learning, effectively handling sampling variations and achieving state-of-the-art results.
Contribution
It proposes replacing the point-cloud decoder with an implicit decoder in autoencoders to better capture continuous 3D shapes from discrete samples.
Findings
Achieves state-of-the-art performance on self-supervised benchmarks.
Effectively handles sampling variations in point cloud data.
Improves 3D shape representation quality.
Abstract
This paper advocates the use of implicit surface representation in autoencoder-based self-supervised 3D representation learning. The most popular and accessible 3D representation, i.e., point clouds, involves discrete samples of the underlying continuous 3D surface. This discretization process introduces sampling variations on the 3D shape, making it challenging to develop transferable knowledge of the true 3D geometry. In the standard autoencoding paradigm, the encoder is compelled to encode not only the 3D geometry but also information on the specific discrete sampling of the 3D shape into the latent code. This is because the point cloud reconstructed by the decoder is considered unacceptable unless there is a perfect mapping between the original and the reconstructed point clouds. This paper introduces the Implicit AutoEncoder (IAE), a simple yet effective method that addresses the…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Code & Models
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
Topics3D Shape Modeling and Analysis · Human Pose and Action Recognition · Domain Adaptation and Few-Shot Learning
