Execute Order 66: Targeted Data Poisoning for Reinforcement Learning
Harrison Foley, Liam Fowl, Tom Goldstein, Gavin Taylor

TL;DR
This paper presents a novel data poisoning attack on reinforcement learning that causes misbehavior only at specific target states by minimally altering training data, without controlling policy or rewards.
Contribution
It introduces a targeted poisoning method for reinforcement learning using gradient alignment, effective without policy or reward control, demonstrated on Atari games.
Findings
Successful targeted misbehavior in Atari games
Minimal training data modifications required
Effective across different game difficulties
Abstract
Data poisoning for reinforcement learning has historically focused on general performance degradation, and targeted attacks have been successful via perturbations that involve control of the victim's policy and rewards. We introduce an insidious poisoning attack for reinforcement learning which causes agent misbehavior only at specific target states - all while minimally modifying a small fraction of training observations without assuming any control over policy or reward. We accomplish this by adapting a recent technique, gradient alignment, to reinforcement learning. We test our method and demonstrate success in two Atari games of varying difficulty.
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Taxonomy
TopicsAdversarial Robustness in Machine Learning · Reinforcement Learning in Robotics
