A time-dependent switching mean-field game on networks motivated by optimal visiting problems
Fabio Bagagiolo, Luciano Marzufero

TL;DR
This paper introduces a time-dependent switching mean-field game model on networks inspired by optimal visiting problems, analyzing agents' decision-making and switching strategies to reach a target configuration while minimizing costs.
Contribution
It develops a novel mean-field game framework incorporating switching times and congestion effects, with existence proofs and analysis of equilibrium limits.
Findings
Existence of an approximate ε-mean-field equilibrium.
Convergence results as ε approaches zero.
Model captures complex decision dynamics on networks.
Abstract
Motivated by an optimal visiting problem, we study a switching mean-field game on a network, where both a decisional and a switching time-variable is at disposal of the agents for what concerns, respectively, the instant to decide and the instant to perform the switch. Every switch between the nodes of the network represents a switch from to of one component of the string which, in the optimal visiting interpretation, gives information on the visited targets, being the targets labeled by . The goal is to reach the final string in the final time , minimizing a switching cost also depending on the congestion on the nodes. We prove the existence of a suitable definition of an approximated -mean-field equilibrium and then address the passage to the limit when goes to 0.
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Taxonomy
TopicsGame Theory and Applications · Mathematical and Theoretical Epidemiology and Ecology Models · Stability and Controllability of Differential Equations
