Wavelet Transparency
Maksim Aizenshtein, Niklas Smal, Morgan McGuire

TL;DR
This paper introduces a wavelet-based method for order-independent transparency rendering that improves image quality and performance, especially in complex scenes like smoke and refraction, using a GPU-efficient algorithm.
Contribution
It presents a novel wavelet representation of transmittance, an efficient GPU algorithm, and extends phenomenological transparency to include chromatic aberration effects.
Findings
Comparable image quality to A-buffering in complex scenes
Better performance and bandwidth than Moment transparency
Simpler implementation of transparency rendering techniques
Abstract
Order-independent transparency schemes rely on low-order approximations of transmittance as a function of depth. We introduce a new wavelet representation of this function and an algorithm for building and evaluating it efficiently on a GPU. We then extend the order-independent Phenomenological Transparency algorithm to our representation and introduce a new phenomenological approximation of chromatic aberration under refraction. This generates comparable image quality to reference A-buffering for challenging cases such as smoke coverage, more realistic refraction, and comparable or better performance and bandwidth to the state-of-the-art Moment transparency with a simpler implementation.
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Taxonomy
TopicsImage Enhancement Techniques · Computer Graphics and Visualization Techniques · Digital Holography and Microscopy
