Using Graph-Aware Reinforcement Learning to Identify Winning Strategies in Diplomacy Games (Student Abstract)
Hansin Ahuja, Lynnette Hui Xian Ng, Kokil Jaidka

TL;DR
This paper introduces a graph-aware reinforcement learning method to identify winning strategies in the multiplayer online game Diplomacy by modeling sociolinguistic behaviors and estimating player advantages.
Contribution
It presents a novel two-tier approach combining sociolinguistic feature encoding with reinforcement learning to analyze complex social interactions in multiplayer games.
Findings
Graph-aware reinforcement learning outperforms context-agnostic methods.
The approach effectively models persuasive strategies in multiparty discourse.
Robust performance demonstrated on a dataset of 15,000 messages from 78 users.
Abstract
This abstract proposes an approach towards goal-oriented modeling of the detection and modeling complex social phenomena in multiparty discourse in an online political strategy game. We developed a two-tier approach that first encodes sociolinguistic behavior as linguistic features then use reinforcement learning to estimate the advantage afforded to any player. In the first tier, sociolinguistic behavior, such as Friendship and Reasoning, that speakers use to influence others are encoded as linguistic features to identify the persuasive strategies applied by each player in simultaneous two-party dialogues. In the second tier, a reinforcement learning approach is used to estimate a graph-aware reward function to quantify the advantage afforded to each player based on their standing in this multiparty setup. We apply this technique to the game Diplomacy, using a dataset comprising of…
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Taxonomy
TopicsSocial Media and Politics
