Free-Viewpoint RGB-D Human Performance Capture and Rendering
Phong Nguyen-Ha, Nikolaos Sarafianos, Christoph Lassner, Janne, Heikkila, Tony Tung

TL;DR
This paper introduces a novel view synthesis framework for realistic free-viewpoint human capture and rendering from a single sparse RGB-D sensor, capable of generalizing to unseen identities and poses with high fidelity.
Contribution
The authors propose a new neural rendering architecture that creates dense feature maps and inpainting for high-quality novel view synthesis without actor-specific models.
Findings
Outperforms prior view synthesis methods in quality and robustness.
Generalizes well to unseen identities, poses, and facial expressions.
Produces detailed and realistic renders even with sparse depth data.
Abstract
Capturing and faithfully rendering photo-realistic humans from novel views is a fundamental problem for AR/VR applications. While prior work has shown impressive performance capture results in laboratory settings, it is non-trivial to achieve casual free-viewpoint human capture and rendering for unseen identities with high fidelity, especially for facial expressions, hands, and clothes. To tackle these challenges we introduce a novel view synthesis framework that generates realistic renders from unseen views of any human captured from a single-view and sparse RGB-D sensor, similar to a low-cost depth camera, and without actor-specific models. We propose an architecture to create dense feature maps in novel views obtained by sphere-based neural rendering, and create complete renders using a global context inpainting model. Additionally, an enhancer network leverages the overall fidelity,…
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Taxonomy
TopicsAdvanced Vision and Imaging · 3D Shape Modeling and Analysis · Human Pose and Action Recognition
MethodsInpainting
