GPU Accelerated Voxel Grid Generation for Fast MAV Exploration
Charbel Toumieh, Alain Lambert

TL;DR
This paper introduces a GPU-accelerated algorithm for rapid voxel grid generation, enhancing real-time robot navigation by efficiently partitioning space into occupied, free, and unknown regions.
Contribution
The paper presents a novel GPU-based method for fast voxel grid creation, improving speed and latency for robot exploration and motion planning tasks.
Findings
Significantly reduces voxel grid generation time
Enables high-speed navigation in robotics
Suitable for real-time exploration applications
Abstract
Voxel grids are a minimal and efficient environment representation that is used for robot motion planning in numerous tasks. Many state-of-the-art planning algorithms use voxel grids composed of free, occupied and unknown voxels. In this paper we propose a new GPU accelerated algorithm for partitioning the space into a voxel grid with occupied, free and unknown voxels. The proposed approach is low latency and suitable for high speed navigation.
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Taxonomy
TopicsRobotics and Sensor-Based Localization · Robotic Path Planning Algorithms · Advanced Image and Video Retrieval Techniques
