Iterative Krylov Methods for Acoustic Problems on Graphics Processing Unit
Abal-Kassim Cheik Ahamed, Frederic Magoules

TL;DR
This paper explores the implementation of iterative Krylov methods on GPUs for solving complex acoustic problems, demonstrating significant speed-ups and robustness in practical automotive acoustic simulations.
Contribution
It introduces GPU-accelerated iterative Krylov algorithms tailored for complex acoustic matrices, highlighting their performance and robustness improvements over traditional methods.
Findings
Speed-up up to 28x for dot product operations
Speed-up up to 9.8x for sparse matrix-vector products and solvers
Effective handling of acoustic matrices from car interior models
Abstract
This paper deals with linear algebra operations on Graphics Processing Unit (GPU) with complex number arithmetic using double precision. An analysis of their uses within iterative Krylov methods is presented to solve acoustic problems. Numerical experiments performed on a set of acoustic matrices arising from the modelisation of acoustic phenomena inside a car compartment are collected, and outline the performance, robustness and effectiveness of our algorithms, with a speed-up up to 28x for dot product, 9.8x for sparse matrix-vector product and solvers.
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsMatrix Theory and Algorithms · Electromagnetic Scattering and Analysis · Statistical and numerical algorithms
