
TL;DR
This paper introduces a new multiplayer model for the game Chomp, redefining core concepts to analyze how different rules influence game positions and strategies.
Contribution
It establishes a novel multiplayer Chomp model that redefines positions and rules, enabling detailed analysis of their relationships.
Findings
Redefinition of positions and rules in multiplayer Chomp
Analysis of relationships between rules and game positions
Foundation for future strategic investigations
Abstract
Decades after David Gale presented the concept of Chomp and S.-Y.R. Li produced his very first multiplayer model to investigate Multiplayer Nim, we hereby establish another Multiplayer Model to specifically analyze Chomp. Under such model, we will re-define 'positions', 'rules' and other basic concepts and try our best to analyze the relationship between different rules and corresponding positions.
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsArtificial Intelligence in Games
