HVTR: Hybrid Volumetric-Textural Rendering for Human Avatars
Tao Hu, Tao Yu, Zerong Zheng, He Zhang, Yebin Liu, Matthias Zwicker

TL;DR
HVTR introduces a hybrid neural rendering pipeline that efficiently synthesizes high-quality, pose-controlled human avatars by combining volumetric and textural features with a fast GAN-based renderer.
Contribution
The paper presents a novel hybrid volumetric-textural rendering approach that handles complex motions and high-quality avatar synthesis efficiently, improving over existing methods.
Findings
Achieves state-of-the-art quantitative results.
Handles complicated motions and loose clothing.
Enables real-time high-quality avatar rendering.
Abstract
We propose a novel neural rendering pipeline, Hybrid Volumetric-Textural Rendering (HVTR), which synthesizes virtual human avatars from arbitrary poses efficiently and at high quality. First, we learn to encode articulated human motions on a dense UV manifold of the human body surface. To handle complicated motions (e.g., self-occlusions), we then leverage the encoded information on the UV manifold to construct a 3D volumetric representation based on a dynamic pose-conditioned neural radiance field. While this allows us to represent 3D geometry with changing topology, volumetric rendering is computationally heavy. Hence we employ only a rough volumetric representation using a pose-conditioned downsampled neural radiance field (PD-NeRF), which we can render efficiently at low resolutions. In addition, we learn 2D textural features that are fused with rendered volumetric features in image…
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Taxonomy
Topics3D Shape Modeling and Analysis · Advanced Vision and Imaging · Computer Graphics and Visualization Techniques
