Light Field Neural Rendering
Mohammed Suhail, Carlos Esteves, Leonid Sigal, Ameesh Makadia

TL;DR
This paper presents a novel light field neural rendering model that combines dense view synthesis accuracy with sparse view efficiency, effectively modeling view-dependent effects and scene geometry.
Contribution
It introduces a two-stage transformer-based model operating on 4D light fields, integrating geometric constraints to improve novel view synthesis from sparse views.
Findings
Outperforms state-of-the-art methods on multiple datasets.
Effectively models view-dependent effects like reflection and refraction.
Achieves larger improvements on scenes with severe view-dependent variations.
Abstract
Classical light field rendering for novel view synthesis can accurately reproduce view-dependent effects such as reflection, refraction, and translucency, but requires a dense view sampling of the scene. Methods based on geometric reconstruction need only sparse views, but cannot accurately model non-Lambertian effects. We introduce a model that combines the strengths and mitigates the limitations of these two directions. By operating on a four-dimensional representation of the light field, our model learns to represent view-dependent effects accurately. By enforcing geometric constraints during training and inference, the scene geometry is implicitly learned from a sparse set of views. Concretely, we introduce a two-stage transformer-based model that first aggregates features along epipolar lines, then aggregates features along reference views to produce the color of a target ray. Our…
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Taxonomy
TopicsAdvanced Vision and Imaging · Computer Graphics and Visualization Techniques · Remote Sensing and LiDAR Applications
